Showing posts with label EVE Online. Show all posts
Showing posts with label EVE Online. Show all posts

Monday, March 8, 2010

Blogs are like journals, right?


And this is what Gwen looks like now.

A lot has happened in the past 3 months, but I've not really felt the "inspiration" to write about it. Here's a quick recap:

  • Gwen was born 12/12/09, but had some breathing and eating issues, so we didn't get to bring her home until 12/17/09.
  • My other 3 kids came out for the Christmas break on the 21st. I took 2 weeks off work so I could be with them the whole time. They loved their new little sister and a grand time was had by all.
  • On 01/06/10 I was let go from my job, completely unexpectedly. I am still unemployed as of this writing, but actively looking and interviewing.
  • On Feb 21 we named and blessed Gwynneth Fey Camp at my sister's ward in Lehi. We did that because she and her husband were blessing their adopted baby girl Eliana Caitlin Spencer the same day and we had a lot of family in from out of town and it was easiest to have the blessings in the same place. My sister wrote about it here, if you're interested in reading it.
  • I got a CPAP machine and began using it and I feel a lot less tired now than I used to. I don't snore anymore either. Downside is that now that I'm sleeping with my mouth closed I've started grinding my teeth, but I went and found a mask that mounts on a mouth guard, so that's been nice the past few days. This one's awfully delicate though... I found this morning I've somehow managed to break the small tubes that connect from the big air hose. Fortunately it came with replacements, but if it broke in only 4 days.... not looking promising.
  • Teri and I finally got our house in NM sold. We had to put a lot of money into it last year in order to get it "sale ready" and after paying the broker's commission and also the full cost of the place for the past 4 months without a renter in it while we were selling it.... we lost quite a lot of money on the sale, in spite of theoretically having a decent chunk of equity in it. Ah well... at least we don't have the monthly cost anymore and can simply work from a "local" budget now.
  • Teri's maternity leave ended today and so I'm being "Mr. Mom" while doing my job searches. Gwen's actually sitting in my lap right now as I'm typing this. Teri's not really happy about needing to return to work, but.... life is. Once I get a new job we'll see how it all goes.
On the gaming front, I'm doing EVE still and playing just enough to get enough ISK to buy game time, so it's effectively free for me anymore. I re-subbed to EQ2 when the expansion came out, but no longer on the "Station Pass" -- just a regular sub this time. I've been focusing on my shadowknight and trying to work up her AA points. Got her up to 150 now (from 132) with 90% of my xp going to AA on the slider. I've gotten about 60% of a level also, so theoretically I'd be level 86 now if I hadn't been working so hard on the AA's. I've actually not set foot in the new zones at all yet, but am working on finishing all the old quests from RoK and TSO that I never did. The TSO quests are something of a pain with a lot of running around, but I can't say I really expected any differently.

I'm playing DDO under its "free model" also. There's another blogger out there who's organized a "static group" that I've joined up with and we're gonna see how far we can go with it. I've also checked out Allod's Online - a new F2P title - and while I think it's ok, it's nothing special either. It's free, so I've not uninstalled it and may log in from time to time when I'm not doing anything else, but I doubt I'll ever really do much with it.

And you can't tell, but Gwen's had her diaper changed, been fed, and is fighting not to fall asleep now so I'm gonna go focus on her until she is napping.

Tuesday, November 24, 2009

It's been almost a month . . .

. . . becuz how interesting is "work, sleep, eat, repeat" really?

Okay it hasn't been just that, but it hasn't really seemed like much more either. Teri's still sick much of the time, so we don't go out or anything anymore. Occasional family things that she pushes herself for, but not even always to those either. So it's pretty much we both work, she crashes on the weekends, I try to keep up with a lot of blogs that I read (see my sidebar? that's maybe half of the ones I actually follow), try to keep up with the tv shows we record, and play some mmo's in there too.

TBH, I'm a little burnt out on the mmo genre right now. I enjoy playing EQ2 when I log in, but I tend not to really log in much anymore. I'm not sure why, really, since I really do enjoy it once I'm logged in. I haven't played DDO in over 2 weeks. Warhammer's trial kept bugging out on me badly, so I ended up deleting it, but a friend who's in the trial also talked me in to reinstalling it. It's still bugging out on the graphics, but it's not doing the crash bug that requires re-patching 5 gigs of files anymore either.

In EVE I sold off my CNR and replaced it with a Tengu Tech 3 cruiser. I do more damage and have a stronger tank with it than in the CNR, plus due to the smaller signature radius and higher speed I take fewer and smaller hits anyway. I soloed the Angels Extravaganza 4 bonus room this weekend and barely dipped to 85% shields -- that was kinda nice. Even so... my corp is dead. Some people are talking about selling off their characters and starting over, others just never log in anymore, we dn't have our regular "corp night" anymore either, and.... I'm thinking it's time to leave RFI and find somewhere else to go.

I think that's part of my EQ2 problem -- my guild there is dead too, so I need to join another. I actually was chatting with a friend last week in EQ2 and he said I'm welcome to join his guild, and I think I'll take him up on it. I was in that guild before, but then it "died" and merged into another, but apparently it's been built back up.

Lotsa computer crap at work, yet no specific stories come to mind for your amusement. Sorry.

Also on the home front, the cat we got a month ago is doing well. He and the dog are getting along really well and love to play and wrestle with each other. He's almost to 4 lbs now (he was 2 lbs 4 oz when we got him) and it's all been growth, not fat. And he's got quite a bit of growing to do too. He's rambunctious and loves to both play and get pet, but is pretty careful with his claws. Only real problem is he's a little "bite-y" when he plays, but even there it's not that he's trying to bite, just that his teeth are so sharp that they hurt when he gets you with them. Mostly he's trying to "lip you" with the side of his mouth, but his little fangs are so long they get you anyway. As he grows a lot of his gray is getting more orange. It's going to be really interesting to see what his final color(s) turn out to be.

And that's it for this post. Until next time. . . .

Thursday, October 8, 2009

And here we are in October. . . .

Started my new job on the last day of September. Well..... same job, different company writing the paychecks now. The joys of being a contractor!

Life's starting to settle a bit into a routine now, though Teri and I are still moving storage boxes out of the old place and into the new one on the weekends. Not all weekends are the same either, but they generally do involve laundry, cleaning, and grocery shopping.

Cable internet tech came out last Friday and found that since it was running from a splitter through a 2nd splitter (and in to an "out" part of the 2nd splitter) that it was causing a pretty severe signal degradation. He replaced the 2 splitters with a single one with more "out" prongs, and made sure that everything was on the proper prongs, and there's been no trouble with the internet since. I call that a win for the cable company.

Computer Stupidities: People calling in for help creating SHORTCUTS. Come on! That's one of the most BASIC Windows functions. People calling in asking if the file servers are down when a) we sent a site-wide email informing them that yes, they are, and b) the intranet home page has a huge red-text posting about it. People calling in asking for a 25' telephone cable to run from 1 side of the room to a new desk they want to move to, when there's a stinking jack AT the desk and we just need to have their phone number moved to the jack at the desk.

There are more, but those are the ones so egregious they're standing out in my mind.

We've caught up on Dollhouse and are enjoying that. Heroes episodes are stacking up becuz I still need to download or hulu the 1st ep of the season. I've caught up on Man v. Food now. I don't know why, but I just love that show. We've started watching Flash Forward also, becuz it had an interesting premise and it's seemed pretty well done so far. I'm still eageraly awaiting the resumption of Chuck, but that won't be until after the Olympics, apparently. Stupid NBC. . . .

My EVE news is: I completed Caldari Cruiser 5 and can now finally fly Tech 2 hulls. and if I wanted to, I could fly a Tech 3 hull in a little over an hour also. Time for me to start grinding out some ISK. . . . . But, I frankly haven't really played EVE in about 2 months. I'm not really excited about doing missions anymore, but I'm not really interested in pvp either, nor researching the market well enough to "play it" and try to make money that way, so...... I'm willing to keep playing it, but I think it's about time for me to be looking at a different corp. MY current corp is fun in that I know everyone in it IRL, but we don't really do anything in-game together anymore. I can't remember the last "corp night" operation we had. But I read a lot of EVE blogs and I know there's a lot more game out there.... it's just a matter of me going out and finding it.

In EQ2 I spent the past weekend doing the Everfrost quests on my mystic. I set him to 100% aaxp on his slider and so I got 8 AA's rather quickly. The thing that surprised me was that I thought it was simply a combat xp slider, but it turns out it's all the adventuring xp, so my character level didn't move a bit - all quest xp went toward aaxp as well. He's now fully melee spec'd and also has his full 40% boost to SoW. Add his racial 5% speed boost and he's permarunning 45% now. I kinda would like to put the next 5 points into the generic footspeed AA on the Shadow tree, but the difference from 45 to 50% runspeed isn't that great and I've got the racial +50% boost I can fire off every 5 minutes if I want. As a result, I'm going to work more on the WIS line in order to get the Ritual of Alacrity. I also worked on getting more AA on my monk also and got him to over 50 points, but I still am not sure where I want to go with that character.

In DDO I deleted all my characters except for a dual-wielding kopesh fighter. I am *loving* this character. Good AC from the full plate armor, high dps from the fighter haste enhancements and good crit multiplier from the kopeshes.... much fun! There are still other combos I want to try, but I think I'm going to focus on this fighter for a while and look at building a reserve of cash up in order to be able to twink the later alts a bit. As it is, I've been able to do about half of the "newbie island" quests on the Elite level by myself, and I'm pushing level 4 with her now and will be able to add the "weapon specialization" feat in for even more damage. Way cool, methinks. Time to start looking at grouping. . . . .

And that's about it. Nothing earth shattering but... life is pretty good and I'm enjoying my hobby.

Tuesday, August 18, 2009

All kinds of stuff

Where to begin? This is what I get for not posting in a while, eh?

CCP announced DUST 514 at the EU Game Developer's Conference earlier today. Apparently to be console-only. I'm not real big on FPS games and my console is a PS1 (yes, *1*), so I'm not sure if this will be something I'll get into. But I may, since it looks pretty nice and I will admit that at my last job it was kinda fun to play 4 player free for alls in Halo on the Xbox. So.. we'll see.

Currently reading The Magicians and Mrs. Quent. It's all right, but nothing really that earth shaking. OSC reviewed it last year sometime and indicated he felt the author was kinda playing games with the style of writing, but he loved it all the same. I'm a little more ambiguous on it, but it's certainly engaging enough.

Glenn Reynolds of Instapundit finished This is Not a Game yesterday. He simply said he enjoyed it and that it felt similar to his own book. Not having read his book, I couldn't say, but I also agree that I enjoyed it. I love Walter Jon Williams, truth be told. He's been one of my favorite authors since high school and reading Voice of the Whirlwind and Hardwired. Huh. Looks like those 2 were re-released in the past couple of years. Kewl. He deserves to be read by lots of people. Lots and lots and lots of people!

I also recently finished The Gods of Amyrantha by Jennifer Fallon. Book 2 of 4 in the series. Apparently it's completely released in Australia, but still slowly making its way to the US. Another one that's been out for a while but only recently in the US is EVE: The Empyrean Age. It was all right, and a lot of the events in the books were sorta "played out" in the game, or at least in videos CCP made, so it was kinda easy to picture scenes in my head while reading that one.

In EQ2 my mystic is level 50 now, but I'm not really wanting to adventure with him much since I just ran through the 50's level content with the dirge. The dirge is 75 (I think I mentioned that before) and I'm not really looking forward to the last 5 levels on her either, though I know I will sooner or later. Before the next expansion in February, at any rate.

In EVE I'm training my 1st "higher than rank 3" skill to level 5 -- Advanced Weapon Upgrades, rank 6. I don't really *need* it right now -- I can fit ships just fine anymore -- but since I will eventually be wanting a Golem and/or Paladin and it's a prereq for them, plus it's the last thing I need for my "Core - Elite" certificate, and IRL is pretty busy right now so letting a skill burn for almost 25 days is more or less what the doctor ordered right now anyway. . . . it's ticking away, slowly but surely. Oddly enough, I've got 3 rank 2 skills in Engineering that I could be doing instead and they'd probably have more immediate effect upon my actual gameplay once I'm back in the game and they'd take the same amount of time as this 1 skill alone, but... I'm doing it anyway. If I eventually want into a Marauder-class ship, but won't train anything over a Rank 2 or 3, then I'll never get there since AWU is rank 6 and any of the battleship skills are rank 8. Of course I'll also need to train Torpedoes for a Golem and Large Energy Turrets for a Paladin. Fortunately, though... I have perfect capacitor skills now, finishing my shield skills is those 3 Engineering skills I mentioned, and I've got perfect (self) armor tank skills and will be perfecting my remote rep capabilities soon enough as well, so.... once I'm in a Marauder the defenses won't be a problem, at least. Too bad I'm only minimally competent with their weapon systems yet, eh?

For a change of pace, I also reinstalled Vanguard a couple of days ago. I'm trying out a Blood Mage this time. It felt kinda weak before level 4, but then got the "hurt them, heal me" spell and it's been smooth going since then. I started it in the high elf racial starting area since I'm most familiar with that one and I don't have to get level 10 crafting and diplomacy plus do a group quest in order to leave the newbie area. Don't get me wrong, their newbie island is really a nice chunk, but I don't like being locked onto it... unless they changed that requirement since it came out, anyway.

Biggest thing I'm not liking about the Blood Mage right now is that each level I get new spells I seem to get 4 or more, so trying to figure out where to put them on my hotbars and such is kinda interesting. The other thing is that the last time I tried the game I installed a custom UI and I remember liking it better, but currently I'm using the default UI and finding it less than stellar, but given my past history of uninstalling the game after a short time, I'm hesitant to take the time to install a new UI, get used to it, and then delete the game again, ya know? Especially since I barely even remember that I previously used a custom UI. As it is... I am questing merrily away, but think I need to run up into Leth Nurae and buy a horse. Running is so frelling sloooooooooooooow.

In the computer stupidities department....

Lady calls and says "I moved things around on my desk and now I can't print anymore!"

Various questions later we find out that she unplugged her printer from the wall and it has no power. She hadn't even LOOKED at the printer, just assumed it was a problem on her pc from moving it.

Next: Lady gets new PC with dual monitor setup, but complains she can't get her mouse to move on to the 2nd monitor. I remote in, right-click the desktop, hit personalize, display settings, click on monitor #2 and check the "use this as primary" box and voila! She's fixed!

Good gravy, I knew how to fix display issues when I was 16 and I hated windows then and still liked to use dos commands at the time. . . . Of course... on the one hand, I wish people'd be a little more proactive on fixing their own machines, yet when they do and mess it up worse then we complain that the know nothing users shouldn't be poking around on their machines, so.... guess I can't have it both ways, plus if they don't do that and then let me fix it then I have job security, right?

Still and all, I do kinda wish I could post some signs like this around here:


Too much?

Tuesday, August 11, 2009

Games and other Computer Silliness

It's been an interesting weekend. To me, anyway ;-)

So far as games go... I got my dirge to level 75 in EQ2, but I'm a little bored of the high end content right now, so I went back to work more on my Mystic. He's my lowest level character at 46. The xp curve is, IMO, way too fast in the lower levels anymore and yet I'm loathe to turn off the combat xp either, even though killing green heroic mobs was netting me 1.7% xp per kill. 2 arrow greens were netting 1.3% and tbh I didn't pay attention to the 1 arrow or no arrow ones. I got a few more AA's and am now nearly up t the full 51 needed to "complete" the melee spec. The last 2 points to go are a minor damage upgrade to one of my CA's and the other takes the additional damage proc from 20% chance to 25%. I've got the "Chieftan" endline and it seem I'm usually in the "rage state" when soloing anymore and thus have +35 haste and 35% double attack more or less all the time.

It's kind of odd to me though.... I know the mystic is different from the inquisitor, and yet when I play I seem to keep thinking that since they're both melee priests there should be more similarities. As an example, I'm completely used to the quizzie's "steadfast" ability which prevents interrupts, so when trying to heal myself when I have 4 heroic mobs pounding on me and getting interrupted was . . .not really a surprise so much as "unexpectedly annoying." And why it should be unexpected when the biggest reason I stopped playing my fury was due to the interrupts (and furies cast MUCH faster than mystics) is beyond me.

So anyway... my mystic is now level 49 with 49 AA's. Still have to finish Steamfont Mountains and I haven't even looked at Everfrost or Lavastorm yet. I'm thinking that once I get to those zones I will shut off the combat xp and see what I get from simply questing. Since this is my only "good" healer I've been doing the Tunare deity, but I'm thinking of swapping him over to Rodcet Nife instead. Time will tell on that. I still have to play my 80's to fund everything, ya know?

So far as EVE goes, I've run a mission or 2, sold off the loot I've accumulated over the past month or so in Jita and have been practicing scanning as well. I haven't found anymore sites in hisec, only wormholes. I've gone in and scanned down sites in the interior, but since they only take 3-5 minutes to find and the WH's all have had other ships and POS's in them, I haven't felt like it would really be worthwhile to come back in a combat ship and try to solo the sites, since I'd be easily scanned out myself. I have been surprised though ... each WH I've gone through has had an afk pilot in a frigate sitting on the 0.0 side. In 1 WH there was a Curse that went though at the same time as I did, and he killed the frig sitting there and podded the pilot as well, in the other I saw no active ships, and I'll admit I was tempted to come back in a combat vessel just to get that frig kill, but by the same token.... where's the fun in popping an afk ship?

Yes, I just said that -- my goal in EVE isn't just to get killmails... it's to have fun, and killing an afk ship isn't fun, so I didn't do it.

In the computer world.... just had a call with a guy complaining his computer doesn't work. Asked him what the error was and instead of answering the question he simply kept asking if I wanted his barcode (used to ID the thing so I can remote into it). I told him that no, I didn't want the barcode yet, I wanted to know the error. Took 4 tries before he finally told me the error -- his computer is locked by someone else.

I told him to reboot it. /rolleyes

Or last night ... it's 5:00 and we get off at 5:20, but with end of day stuff and I have to take the van we use for onsite stuff back to the garage and stuff, so I normally get off the phone at 5:00, but just as I'm hitting the button to log off the phone it rings.... so I answer it. Lady says "I need to install some drivers for my new firewire card.

People..... at the end of the day, you do NOT call the helpdesk and ask to install ANYTHING! Especially when the answer to the question "Okay, do you have the card installed already?" is "no."

Because it won't work. Hardware 1st, then software.

But she didn't believe me, so I ended up having to remote in, log in with my admin rights and show her "Oh look, installation failed due to NO HARDWARE ON THE SYSTEM NEEDS THE STUFF!!!!!!!!" Complete waste of everyone's time. I did manage to get our van back to the garage before closing, at least, but it was a near thing.

I also had a fun call yesterday from the guy who "knew" he'd saved a file he'd been working on for hours in the default temp folder for email attachments, and since we're locked down hard here he couldn't get to that folder in order to open the file again in order to save it somewhere else. Of course he'd saved it in his My Documents folder which he has complete access to. . . . .

Sometimes ya just wanna reach through the phone and strangle them, ya know?

Wednesday, August 5, 2009

Scanning in EVE

So, I took my 2nd stab at scanning yesterday. 1st attempt was in a 0.5 system with pretty low traffic. 1st scan attempt at lowest strength gave me 3 warpable hits and 1 weak hit. I bookmarked the 3 good ones and launched more probes in order to pinpoint the last spot. I'm faster now than on my 1st try, I guess, but I'm still not "quick" by any stretch of the imagination. That said, I put a couple of scan strength rigs on my Anathema and started using Sister's probes for their innately stronger scan, and I think that helped, becuz I was quite noticeably (to myself) faster.

Anyway, the final hit turned out to be a 4/10 Guristas plex.

I don't know max ship sizes or anything, so I decided to go in with my Vengeance assault frigate. No mids, but you don't need tackle in PvE, and it's got a great armor tank, good damage and range with T2 lasers and Scorch S ammo, it's decently quick with an AB, and it's cap stable even with the armor repper and AB running too.

So... I decided to hit the 4/10 1st. I warped in and there's a whole lotta ships there, but nothing bigger than a cruiser. I don't know how the aggro mechanics work or anything, but when a bunch of ships auto-aggroed me I targeted them back and went to work. With the Scorch I've got about a 15 km optimal and 18 km effective range. As I was mocing in to range though, a lot of missiles started coming in from the cruisers. My shields melted, which is not unexpected as it's an armor-tanked ship, but then even with the repper on the armor still seemed to be dropping rather precipitously.

As this was my 1st "real combat" in an armor ship, I got worried and decided to warp out. But by the time I aligned my armor was already going up faster than down, so I tried to cancel the warp but was too slow. So yeah, I warped back in as fast as I could and, well..... it took a while. The frigate all popped in 2-3 volleys, but the cruisers took some killing. I tried getting in closer and switching to multifrequency crystals, but with my AB on and orbiting at 3km in order to get a 5km orbit inside the MF's optimal I was outrunning my own tracking. I tried closer orbits without the AB on also, but still didn't seem to hit much, so I ended up going back to about an 8km orbit and using the Scorch. I was still inder their guns and going 890-ish m/s made it so that even light missiles were only doing about 11 damage to me. Even with 8 cruisers trying to kill me, I was sitting at full armor the whole time with the repper on. That was kinda nice, really.

After the ships were all gone I switched to the MF again and took out the structures. Nothing dropped in the 1st room, but I didn't really expect it to either.

2nd room was more or less the same as the 1st, but destroying the structures netted me a nice Pith-C Kinetic Shield Amp and an 8th Tier Overseer drop.

From there it was off to the other combat sites. 1st one had 3 or 4 small waves and they died easy and the structures didn't drop anything. 2nd one had many waves. They just kept coming. Finally a single ship appeared -- faction spawn! Dread Guristas Killer. I got 1000 faction heavy missiles off that ship, plus a semi-rare DG tag. Woot!

And the 3rd site was crap again. Ah well.

Headed back to base and got into the Anathema again, and scanned a different system. Got 2 hits I had to scan down -- a hacking site and an archaeology site.

Back to base and equipped a Drake with a codebreaker and an analyzer and headed out. Hit the archaeology site 1st. Opened 2 containers -- 1 was empty and the other had some crap salvage in it. Then on to the hacking site. Opened the 1st container and 3 frigs spawned. I had full heavy missiles on, but with a TP I still 1-shot each of them. 1st container was empy too :'( 2nd and 3rd containers had datacores, decryptors, spare parts, electronic links, and. . .um. . something else I don't remember . . . in them. It was a fun morning. Not as profitable as running L4's would have been, but it was more fun, so.. . .score this one a win!

Wednesday, July 8, 2009

The Problem with LowSec

Okay, a focused post for once. Let's see how it turns out:

EVE Online, for those who don't know, is a "sandbox" MMOG, meaning essentially that they created a virtual world, established a series of rules for the world, and then you go play in it using your own imagination to create your own fun. You don't "level up" or go do quests to gain better equipment. It's PvP enabled at all times -- anyone who sees you can shoot you. Any time, anywhere. There are consequences for doing so in some zones, but beyond that... watch your back and/or travel with friends, and the more friends the better.

Space is divided into 3 type -- high security (HiSec -- security rating 1.0 down to 0.5), low security (LowSec -- security rating 0.4 down to 0.1), and 0.0 or "NullSec."

HiSec is considered "safest" of the areas due to the fact that it's policed by NPC's. There are game mechanics making it safe to PvP there still, but for the most part it's pretty safe for anyone to fly around, even in unarmed hauling ships.

LowSec is considered (on paper) to be "sorta safe, but not really." There's no more NPC police, but there are still sentry guns at warpgates and space stations, so if combat takes place there, whoever shot first will be fired upon by those guns to aid the "shootee." Initiating combat also results in a reduction of a player's "security status."

NullSec is considered (again, on paper) to be "lawless" or completely unsafe. There's no NPC policing presence of any kind -- everything is left up to the players. Player alliances are able to claim sovereignty by placing their own "POS's" (player owned stations) and create their own nations in most of this area. Any policing/keeping out the riffraff is wholly done by player forces.

So... why is there a problem with LowSec, you ask?

It comes down to several factors. This is a PvP game, but the vast majority of players in any MMO (including EVE) don't like or want to PvP, especially since in EVE if you die then you lose your ship, its fittings, and possibly will get "podded" and lose any implants you have installed in your character's body as well. This can be a huge cost to the player, and as such death is very actively avoided. As a result, something like 80% of all players spend all of their time in HiSec, where their chances of suffering loss due to death is very low. As I mentioned above, PvP *is* possible there, but difficult, especially for "pirates" who have a low security rating due to PvP. NullSec is heavily and actively patrolled by its sovereign player alliances, making it so if you're in your in the space your alliance owns, you're generally about as safe as if you're in HiSec (notice that I said "generally"). Sure there are wars and people like to roam around at times looking for people to kill who don't have buddies to protect them, but space is vast, and wars tend to produce conflicts only in specific areas, so fights can be avoided.

This leaves LowSec space as the only viable place for player pirates to hang out. They can't go into NullSec due to the alliances vigilance in keeping out undesirables, and with negative security ratings they can't go to HiSec very easily, and since PvP is difficult to do in HiSec anyway, they're left with LowSec or nothing, pretty much.

So... HiSec is filled with people who don't want to PvP at all, NullSec is full of people who want to PvP on their own terms in wars with neighbors, and LowSec is a vast wasteland where "carebears" and NullSec alliance people don't care to go, and if you see someone there it's probably a pirate looking for some nonconsensual PvP.

To sum up: In HiSec, security is provided by NPC's, in NullSec security is provided by players, and in LowSec, there's no security at all.

So... from a "human behavior/social" standpoint, not many people want to be in LowSec.

Then there's game mechanics as well.

The NPC empires are set up completely backwards from how a real empire would be. The highest security areas have the "worst" resources. As the security level drops, the resources get better and better, and once you're in to NullSec the best asteroids and moons for resource gathering are found there. There's no police presence to protect the direct routes ("pipes") from the HiSec trade hubs down to NullSec space where ostensibly you would want the highest possible security for the valuable resources coming in to your home systems from the frontier.

I can see the gameplay reasons for it -- making it so the NPC areas suck and trying to incentivize the players to move to Low and NullSec.

BUT!

In HiSec, people can choose to do missions versus NPC ships, and then loot the wrecks, then reprocess the loot down to the building materials. In doing this they have access to all the various minerals, even ones that "should" only come from Low/NullSec asteroids. So the vast majority of players therefore have absolutely no reason to ever leave HiSec. The developers have also put missions in LowSec, but they don't really pay out much more than missions in Hisec and since any player you see in-system with you is probably looking to scan you down and come kill you, if you're running missions in LowSec you spend a lot of time cloaked at a safe spot or docked up and waiting for people to leave, meaning longer mission completion times and therefore losing bonus rewards for fast completion, meaning HiSec is actually more profitable anyway.

So... there's really no reason for a "carebear" to go to LowSec, nor for a NullSec alliance member. They have missions they can do in their sovereign space a for more payout than LowSec and they've got their alliance looking out for them while they do it.

In practice this makes it so that:
  • HiSec = High Security
  • NullSec = Medium Security
  • LowSec = No Security
And with the human behavior of generally not going where one isn't safe. . . LowSec has a population problem. Pirates who live there want more targets, but the "carebears" don't want to go be the targets.

Most changes suggested by LowSec dwellers to force more of the "carebears" into LowSec are vociferously resisted by said "carebears" because it would radically change their gameplay, but with no benefit to them. Most changes suggested by HiSec dwellers to make LowSec a bit more secure for them are vociferously resisted by the pirates because it would make their already difficult gameplay even tougher with no benefit to them.

Sounds like the proverbial Catch-22, doesn't it?

So... what can be done to increase security in LowSec to make it so that it actually is (in practice as well as in theory) LowSec, as opposed to the current chaotic "NoSec?"

Some common suggestions are things like moving all the Level 4 (most profitable) missions to Lowsec, removing refinable loot from mission NPC ships (thus forcing LowSec mining operations), and/or a massive boost to LowSec mission rewards in order to make them more profitable than HiSec L4's in spite of the need to run and hide whenever a strange ship comes in to the system.

Common counterarguments are that L4's already exist in LowSec and nobody does them and they'll just switch to running L3's in HiSec. They'd rather obtain less income than lose their mission running ship. Removing loot from the NPC ships wouldn't really affect the runners themselves, but rather the industrialists that build the ships in the 1st place. If their supply of materials drops, they can't build anything, and unless they were in a corporation equipped to do mining ops with escorts (and if they were in such a large corp, they'd probably be in NullSec anyway for the even more profitable ores) they won't be heading to LowSec in order to gain the minerals anyway. This would make prices go up while incomes went down -- very bad for the economy -- and could (would?) cause a lot of the industrialists upon whom the very economy of the game relies to quit the game. And for the final suggestion, a massive boost to mission rewards still wouldn't be enough to make people willing to risk their "pimped out" mission running ships.

Frankly, I think that if the "LowSec problem" is going to be "solved" it's going to need to be quite a bit more radical of a change. The biggest bostacle to overcome, IMO, is the human behavior thing. The "carebears" are NOT going anyplace they don't feel safe, so there needs to be something added that gives a very strong illusion of security, whilst not actually adding so much security that it forces the pirates out.

I think that adding semi-predictable patrols of faction navies within the LowSec systems would help -- predictable enough to give the illusion of security to "carebears" that wish to mine the lowsec belts, but not so predictable that pirates can always avoid them. Have these navies fly ships with stats identical to the faction ships players can obtain and fly, fit them according to PvP principles, and give them the new Sleeper AI. This would make them tough, but it would make fights (at times) winnable for pirates also, even if it's just "kill the tackling frigate and GTFO!" A 0.4 system would have more frequent (and perhaps larger?) patrols than a 0.3 system, and so on down to 0.1.

The patrols would only go to the current fixed celestial objects -- belts, moons, planets, and stations, so mission runners actually wouldn't be any safer, since they're not at any of those places..... but they would feel safer since the navy's about! Possibly add a "call for help" function that would bring the navy, but only if a) there happens to be a patrol in system, and b) they don't respond immediately, but will take 3-5 minutes to arrive. Add in that they are fightable and can't do the "concordokken" -- the "carebear's" ability to call for help will give the illusion of security, the time window before arrival allows the pirate to get their kill (possibly), and the pirate can also (possibly) escape or fight the navy if/when they do arrive.

Something else that I think would help to heighten the illusion of security overall would be to look at the systems that make up the "pipes" to NullSec and then make them all 0.4, and thus subject to "heavy patrol" while still not kicking the pirates out of the system with the highest traffic. Keeping them lowsec will also allow capital logistics for the NullSec alliances as well.

I also think that it's too easy to scan ships down. No L4 mission runner is going to bring a battleship in to do a Level 4 mission when he knows he can be scanned out in 90 seconds or less. Tweak the scanning mechanics to make it take a longer minimum period (like 10 minutes or perhaps even longer, with good skills reducing it and/or giving a chance to make it only 3-5 minutes, or somesuch). Yeah, it'll annoy the pirates at first, but it will make scoring that mission runner kill that much sweeter, and over time it will be accepted as "just how it is."

And I know I don't get (m)any readers, but any that there are -- I welcome criticisms and other ideas in the comments.

And since it's an EVE post, another Eve pic: